Various 3D scanning projects. After Photogrammetry in Agisoft Photoscan, I retopology the models, bake normals, and reproject textures with clean UVs in order to make the models useable for game engines, rendering or animation.
Bhutanese wooden mask, 3D scanned using Agisoft Photoscan photogrammetry software. The mesh was retopologised with Instant Meshes and Maya from ~1 million polygons to ~30k.
This project was the result of many iterations of testing Agisoft Photoscan, a 3D Scanning program that uses photographs to generate a 3D model, and a rudimentary product photography setup to capture crisp, high-quality photos of the subject. The 3D model of the mask generated in Photoscan weighed in at around one million polygons, which was retopologised using specialised software and Maya down to less than 20,000. A quick picture frame was build in Maya and the entire composition is available for interactive viewing.
Sculpture in a park in Amsterdam, next to the Verzetsmuseum (Resistance museum)